Data pages and reference tables
Eight reference pages, built from what the launch build actually shows rather than from design intent. Numbers come from the Steam launch material and from reading the in-game panels in the official screenshots; where a value is not published anywhere, the table says no data instead of guessing.
The tables
| Page | What is in it | Best for |
|---|---|---|
| Editor reference | Every editor, what it produces, launch or later | Planning a build order |
| Attributes | Eight primary stats and the derived block they feed | Balancing races and gear |
| Zone editor fields | Every field in the zone panel, grouped by purpose | Setting ownership and danger |
| Item and material tables | Ore families, refined outputs, item fields | Building a crafting chain |
| Simulation systems | Each system, what it touches, where you watch it | Diagnosing a dead world |
| Time and speed | Five speeds, minutes per day, year length | Choosing a pacing |
| Roadmap | Three 2027 updates and 1.0, with feature lists | Deciding whether to wait |
| Price and platforms | Price, discount, platforms, requirements | Buying decision |
How to read the numbers
Two conventions run through every table here, and they matter more than the numbers themselves.
Field names are literal. When a panel says Conquerable, Respawn sec or Power Score, that is the label the game uses. I kept the exact spelling so you can find it on screen, including the places where the capitalisation is inconsistent between panels.
Player-defined is not the same as unknown. A race's Strength modifier is whatever you set in the editor; there is no canonical value. Where a table cell reads player-defined, the game genuinely has no default. Where it reads no data, the value exists in the game but is not published in any launch material I could check, and inventing one would make the table worse than useless.
What is not here yet
Quest reward tables, spell lists, class abilities and dungeon layouts are absent because the editors that produce them ship after launch: quest, event and pet editors in the first 2027 update, dungeon and boss editors in the second, class and spell editors in the third. When those land, the tables get added rather than guessed at now.
The same rule applies to combat formulas. The game shows a derived block - power score, hit chance, crit chance, parry and so on - but the launch build does not publish the arithmetic behind them. What the panels show is on the attribute reference; what they compute is not.
