Early Access launch 28 October 2026 · every page read against the launch build
Fantasy World Manager

Data pages and reference tables

Eight reference pages, built from what the launch build actually shows rather than from design intent. Numbers come from the Steam launch material and from reading the in-game panels in the official screenshots; where a value is not published anywhere, the table says no data instead of guessing.

The tables

PageWhat is in itBest for
Editor referenceEvery editor, what it produces, launch or laterPlanning a build order
AttributesEight primary stats and the derived block they feedBalancing races and gear
Zone editor fieldsEvery field in the zone panel, grouped by purposeSetting ownership and danger
Item and material tablesOre families, refined outputs, item fieldsBuilding a crafting chain
Simulation systemsEach system, what it touches, where you watch itDiagnosing a dead world
Time and speedFive speeds, minutes per day, year lengthChoosing a pacing
RoadmapThree 2027 updates and 1.0, with feature listsDeciding whether to wait
Price and platformsPrice, discount, platforms, requirementsBuying decision

How to read the numbers

Two conventions run through every table here, and they matter more than the numbers themselves.

Field names are literal. When a panel says Conquerable, Respawn sec or Power Score, that is the label the game uses. I kept the exact spelling so you can find it on screen, including the places where the capitalisation is inconsistent between panels.

Player-defined is not the same as unknown. A race's Strength modifier is whatever you set in the editor; there is no canonical value. Where a table cell reads player-defined, the game genuinely has no default. Where it reads no data, the value exists in the game but is not published in any launch material I could check, and inventing one would make the table worse than useless.

What is not here yet

Quest reward tables, spell lists, class abilities and dungeon layouts are absent because the editors that produce them ship after launch: quest, event and pet editors in the first 2027 update, dungeon and boss editors in the second, class and spell editors in the third. When those land, the tables get added rather than guessed at now.

The same rule applies to combat formulas. The game shows a derived block - power score, hit chance, crit chance, parry and so on - but the launch build does not publish the arithmetic behind them. What the panels show is on the attribute reference; what they compute is not.